Primary features – ship is 6km

long. Has 3 spinal mount mass drivers running the length of the ship. General symmetries are trilateral.

It’s main forward facing armament is best thought of as artillery. Secondary energy weapons

are massive, but turreted (with limited arc). Capital missile arrays (each missile comparable in size

(although not aspect ratio) to a small/in-system ship – each capital-ship missile has its own SPEC

drive) are numerous and, outside of the spinal mounts, the primary long-range offensive weaponry.

Against ”stationary” targets, it deploys its spinal mounts. Against stand-off foes, a swarming volley

of capital missiles, and against anything that comes within energy range, an veritable forest of lancing

beams. Of course, to support all this firepower, this ship has massive and highly visible radiator arrays.

Its primary intended role involves battles oriented around opponents with fixed defenses, and its

weapons load-out (type of missile, etc.) is geared toward that. It does not lead charges, as it is not well

equipped to charge – it is actually not particularly maneuverable and it does not chase military craft

very well, though it can eventually overtake civilian craft. Its forward retros are disproportionately

small, and it cannot rapidly slow down. It is reasonably defended against smaller craft and missiles by

numerous PD and anti-strike craft turrets, but lacks intermediate ordinance between capital missiles

and anti-strike-craft missiles (i.e. it doesn’t have torpedo tubes). When deployed, the Leonidas is

generally in a fairly central position in the task group. The Leonidas is far too expensive to produce to

ever be deployed without a full escort screen. The massive radiator-fin arrays are frequently damaged

in combat, but are over-designed in terms of size relative to other craft and are extremely redundantly

designed and organized.

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    • ~6 km long. Skinny.
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