Primary features – ship is 6km
long. Has 3 spinal mount mass drivers running the length of the ship. General symmetries are trilateral.
It’s main forward facing armament is best thought of as artillery. Secondary energy weapons
are massive, but turreted (with limited arc). Capital missile arrays (each missile comparable in size
(although not aspect ratio) to a small/in-system ship – each capital-ship missile has its own SPEC
drive) are numerous and, outside of the spinal mounts, the primary long-range offensive weaponry.
Against ”stationary” targets, it deploys its spinal mounts. Against stand-off foes, a swarming volley
of capital missiles, and against anything that comes within energy range, an veritable forest of lancing
beams. Of course, to support all this firepower, this ship has massive and highly visible radiator arrays.
Its primary intended role involves battles oriented around opponents with fixed defenses, and its
weapons load-out (type of missile, etc.) is geared toward that. It does not lead charges, as it is not well
equipped to charge – it is actually not particularly maneuverable and it does not chase military craft
very well, though it can eventually overtake civilian craft. Its forward retros are disproportionately
small, and it cannot rapidly slow down. It is reasonably defended against smaller craft and missiles by
numerous PD and anti-strike craft turrets, but lacks intermediate ordinance between capital missiles
and anti-strike-craft missiles (i.e. it doesn’t have torpedo tubes). When deployed, the Leonidas is
generally in a fairly central position in the task group. The Leonidas is far too expensive to produce to
ever be deployed without a full escort screen. The massive radiator-fin arrays are frequently damaged
in combat, but are over-designed in terms of size relative to other craft and are extremely redundantly
designed and organized.
- ship size:
- ~6 km long. Skinny.
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